1997

In 1997, Mistic develops its own engine to create games that are playable by passengers on airplanes. This revolutionary multiplatform production tool, B.I.S. (Broadcast Interactive Studio), greatly reduces the time and efforts needed to create quality software.

This R.A.D. (Rapid Application Development) tool makes it possible for Mistic to create the basis of an application within a day, resulting in greater productivity and allowing more time to be spent on the actual development of games.

This type of pipeline and these technologies simply provide results of superior quality.



2000

World-renowned Atari acquires Mistic and transfers a development team to lead a studio in Montreal. The “Interactive Television Department” is created. Within 18 months’ time and a team of only 12 people, 20 brand new titles are delivered on time and within their budget.

For Atari, Mistic helps develop Asteroids, Centipede, Gravitar, Missile Command, Pong, and Warlord.

For Hasbro, Mistic develops interactive versions of their famous board games Battleship, Guess Who, Monopoly and Yahtzee.

Other famous titles include Chess and Checkers, and Treasure Hunt.



2002

Along with Atari, Mistic returns to its roots and starts to develop video games for portable consoles such as Nintendo’s GameBoy Advance.



2004

Mistic celebrates becoming an independent studio; Mistic builds its foundations on the backs of its veterans. With 30 titles under its belt, Mistic continues to expand.



2005

The “Mistic family” grows with its addition of two new development studios in France and Ukraine.



2006

The Mistic experience grows to the next-generation systems; tool creation and development for the Nintendo Wii and the Nintendo DS begin.



2007

Mistic moves on to develop games on next-generation systems, creating brand new titles for the Nintendo Wii.



2008

Mistic’s first 4 games for Nintendo’s extremely popular console, the Nintendo Wii, hit the market!



2009

Mistic Software enters the digital content era in full force, developing EA’s “Sudoku”, a game in the “PSP Minis” series that releases on time for the new PSP Go’s launch. The title is also made available on DSiWare. Furthermore, Mistic delivers a version of “The Price is Right: 2010 Edition” and “Hell’s Kitchen” for download on Nintendo DSiWare.

In addition to digital content, Mistic also continues to provide quality games in more traditional ways by developing many great games for the Nintendo DS such as “Family Feud: 2010 Edition”, “The Price is Right: 2010 Edition”, “Press Your Luck: 2010 Edition”, “Sherlock Holmes: The Mystery of the Mummy”, “Backyard Baseball 2010” and “Jillian Micheals’ Fitness Ultimatum 2010”!



2010-2012

Mistic Software Montréal team joins Ludia Inc.

Development operations are moved to Mistic team in Ukraine. Mistic Software continues to deliver quality games for DSi and Wii while entering the social gaming era with adaptation of existing games on Facebook.

Mistic team adopts Unity 3D engine and delivers Titles for IOS platform followed by Android port.


Copyright © 2013 Mistic Software Inc.